Imperium 1400

Status: On hold
Goals: Learning 3D, composition, storytelling
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The year is 1402. Romans have gained control of a vast empire, reaching as far as Denmark in the north, the Empire of Timur in the east and skirting the edges of the Sahara down south.

Tensions in the northern part of the Great Roman Empire are on the rise again. It was to be expected, after an uneasy truce between the unruly Norse Tribes and the Roman Guilds. While the truce may have ended the bitter conflict that was dragging on for years, it splintered the northern tribes previously united under one banner. Even the disciplined Guilds have had trouble keeping their troops in line.

As always, the common folk are the first to suffer. The power-hungry shamans send weekly raiding parties to the countryside, while the Romans recruit increasingly younger men and women into their ranks.

This story follows the path of Justinius, a leader of little renown, who finds an unlikely ally when everyone he knows has turned their backs on him.

As one of the smaller Tiberiums, Justinius had always struggled to grow his army. The other Guild leaders had rich families who supported them. In the New Roman Empire (Neavasileio), power draws in more power, and so the larger Guilds had an easy time finding more recruits.
Justinius hopelessly sought the attention of the gods, but they seemed to ignore him. When most of his disciples had left him he saw no other choice. He left his humble stead with a small pack and his horse and set out into the northern wilderness.

After a few days out in the woods, an ungodly storm broke loose over Justinius’ head. Its fury catastrophic and its roar deafening, Justinius suddenly found himself in the eye. The sudden quiet made him look up and there in the clearing stood a sword, pinned in a tree which was charred completely black, still smoking from the lightning strike. The sword called out to him...

Thor, a God long ignored by his own people, is looking for someone to bring wrath and vengeance against the shaman tribes and their heathen ways...

Tiberiums are the spiritual leaders of their armies. Often completely consumed by their chosen god’s (moutheon) power, they command their legions with an unholy terror. The larger their armies, the greater their influence. The power functions like a drug, leaving nothing but soulless husks in its wake once the god chooses another to take the Tiberium’s place. What the Tiberiums don’t know is that the gods themselves vie for power amongst themselves through their followers. More souls means more power, and so the gods choose evermore evil and corrupt men to lead their followers. In every roman city the soulless shells of used soldiers have become part of the scenery. An ugly sight, reminding people that godly power is not to be messed with.

The soulless soldiers are called Kelyfos, after shell.

The god of an individual Tiberium is called Motheos, after mou (my) and theos (god).

This bridge is somewhere in the upper reaches of modern day Germany, near the town of Harus. It was originally built to provide safe passage across the Elbe, but has been expanded to house a garrison.

These houses are commonly found in the larger Norse towns, though the Shamans and their tribes tend to stay away from them. They prefer living in the woods, with a forager lifestyle.